World of Tanks Personal Missions 3.0 Operation Dravec campaign artwork
Operation Dravec is the second Operation in Personal Missions 3.0 (Sector 3): three Series, 15 missions each, with higher damage checks than Windhund.

Operation Dravec: full mission list, double clears, and strategy

Operation Dravec is where PM 3.0 stops being polite. You still run Vanguard (heavies / armored TDs), Ambush (mobile mediums & lights), and Assistance (vision & SPG support) in parallel, but the numbers jump hard versus Windhund — and you need a plan for the two-vehicle rule on every mission.

This guide lists all 45 objectives with rewards, editorial difficulty bands, and garage pairs we actually rotate between. Always verify exact wording, timers, and OR-options in the in-game client — your region's build is the source of truth.

Want it cleared without the slog? Dravec and PM 3.0 services on Boost Hub cover pilot clears and progress updates — or jump straight to the PM 3.0 catalog line for a dedicated Dravec order.

Note: Dravec structure (verify in your client).

  • 3 Series — Vanguard (heavies / armored TDs), Ambush (mobile mediums & lights), Assistance (vision & SPG support).
  • Double lock: each mission must clear twice on two different vehicles. If your client shows a different double-completion scope for specific mission IDs, trust the client.
  • Official overview: Wargaming's Update 2.0 — Personal Missions 3.0 announcement.
  • Vs. Windhund: higher damage and assist floors, tighter OR options, and larger credit / component / Campaign Point payouts.
45 Mission slots (15 × 3 Series)
Clears per mission (different vehicles)
3,600 Campaign Points (total tally)

On this page

Vanguard missions (heavies & TDs)

Vehicle rules: Queue heavy tanks or tank destroyers that can trade, sidescrape, or park a lane. Dravec asks for more raw damage and blocked HP than Windhund — paper TDs only work when the mission is pure DPM and the map cooperates.

Vanguard is your checkpoint for armor habits and early tempo. When a row has an OR, read both sides before you hard-commit one playstyle. Pre-build two comfortable picks per archetype (HT line + TD line) so the second clear does not feel like a downgrade run.

Vanguard mission table

Mission Objective Difficulty Rewards
V-1 Be top player by damage caused AND destroy an enemy heavy tank Hard 175,000 credits, 250 components, +50% Credits Reserve, 90 Campaign Points
V-2 Cause damage by firing 8 times to enemy heavy tanks AND cause 1,500 HP of damage to enemy heavy tanks Hard 175,000 credits, Mobility Improvement System 1 Class, Training Guide, 90 Campaign Points
V-3 Destroy 3 enemy vehicles of 3 different types OR cause 500 HP of damage by ramming Hard 175,000 credits, 250 components, +100% Combat XP Reserve, 90 Campaign Points
V-4 Cause 3,250 HP of damage OR block 2,000 HP of damage while stationary Hard 200,000 credits, Survival Improvement Suite 1 Class, Training Guide, 100 Campaign Points
V-5 Destroy an enemy vehicle in the first 4 minutes AND cause 1,500 HP of damage in the first 4 minutes Hard 200,000 credits, 250 components, +300% Free/Crew XP Reserve, 135 Campaign Points
V-6 Cause 3,500 HP of damage AND destroy 1 enemy within your view range Hard 200,000 credits, Fire-Control System 1 Class, Training Guide, 135 Campaign Points
V-7 Have total damage caused and blocked equal to or exceeding 3× your vehicle's HP Very hard 225,000 credits, 250 components, +50% Credits Reserve, 135 Campaign Points
V-8 Cause 2,000 HP of damage to same- or higher-tier enemies from ≤50 m OR cause 4,000 HP of damage Very hard 225,000 credits, Accuracy Improvement System 1 Class, Training Guide, 140 Campaign Points
V-9 Earn the High Caliber medal Very hard 225,000 credits, 250 components, 1 crew member, 155 Campaign Points
V-10 Cause 4,500 HP of damage to enemy vehicles OR cause 1,500 HP of damage to immobilized enemies Very hard 250,000 credits, 1,750 Free XP, Training Guide, 160 Campaign Points
V-11 Destroy 3 enemy vehicles at ≤100 m Very hard 250,000 credits, 1,750 Free XP, 250 components, 220 Campaign Points
V-12 Cause 3,500 HP of damage to enemy SPGs and medium tanks OR block 2,000 HP from enemy TDs and medium tanks Very hard 250,000 credits, 1,750 Free XP, Training Guide, 220 Campaign Points
V-13 Destroy 3 enemy medium or heavy tanks OR cause 3,500 HP of damage to enemy medium or heavy tanks Very hard 275,000 credits, 4,000 Free XP, 500 components, 230 Campaign Points
V-14 Cause 3,500 HP of damage to enemy vehicles that hit your vehicle at least once Very hard 275,000 credits, 4,000 Free XP, Training Guide, 230 Campaign Points
V-15 Cause, receive, and block a total of 9,000 HP of damage Extremely hard 275,000 credits, 4,000 Free XP, 500 components, 270 Campaign Points

Vanguard strategy

  • Garage anchors: XIS-7, XObject 277, XMaus, XType 5 Heavy.
  • TD flex: XObject 268 Version 4, XT110E3.
  • Play patterns: hull-down trades, disciplined angling, focus fire on isolated targets — and call for support when the mission cares about view range or close-range tags.
  • Equipment: Gun Rammer + Vertical Stabilizer + third slot flex (Improved Hardening, Turbocharger, or Improved Rotation depending on the row).
  • Consumables: large repair / large med / firefighting or food when you can stomach the risk.

Ambush missions (mediums & lights)

Tempo tip: Ambush punishes greedy pushes. Play second line until you see free damage, then sprint for cleanup — especially on rows that care about unspotted damage, long-range picks, or XP leadership. Mediums and lights with reliable gun handling make assist + damage combined totals far less coin-flippy.

Ambush mission table

Mission Objective Difficulty Rewards
A-1 Score 8 armor-penetrating hits AND cause 3,000 HP of damage Hard 175,000 credits, 250 components, +300% Free/Crew XP Reserve, 90 Campaign Points
A-2 Be top player by experience earned AND cause 3,000 HP of damage Hard 175,000 credits, Mobility Improvement System 1 Class, Training Guide, 90 Campaign Points
A-3 Cause 3,000 HP of damage to enemy vehicles that are moving when hit Hard 175,000 credits, 250 components, +50% Credits Reserve, 90 Campaign Points
A-4 Cause 2,500 HP of damage while unspotted OR destroy 1 vehicle causing ≥1,250 HP of damage Hard 200,000 credits, Survival Improvement Suite 1 Class, Training Guide, 100 Campaign Points
A-5 Destroy 3 enemy vehicles without taking damage OR destroy 2 enemy vehicles spotted by you Hard 200,000 credits, 250 components, +100% Combat XP Reserve, 135 Campaign Points
A-6 Cause 1,000 HP of damage to unspotted enemies OR destroy 4 enemy vehicles of 3 different types Hard 200,000 credits, Fire-Control System 1 Class, Training Guide, 135 Campaign Points
A-7 Cause and assist a total of 5,000 HP of damage Hard 225,000 credits, 250 components, +300% Free/Crew XP Reserve, 135 Campaign Points
A-8 Cause 2,000 HP of damage to vehicles outside your view range Hard 225,000 credits, Accuracy Improvement System 1 Class, Training Guide, 140 Campaign Points
A-9 Destroy 3 enemy vehicles from ≥300 m Hard 225,000 credits, 250 components, 1 crew member, 155 Campaign Points
A-10 Cause 2,500 HP of damage during the first 4 minutes of battle Hard 250,000 credits, 1,750 Free XP, Training Guide, 160 Campaign Points
A-11 Cause damage to immobilized enemies 4 times AND cause 3,000 HP of damage Hard 250,000 credits, 1,750 Free XP, 250 components, 220 Campaign Points
A-12 Cause 4× more damage to enemies than your vehicle's HP Very hard 250,000 credits, 1,750 Free XP, Training Guide, 220 Campaign Points
A-13 Destroy 2 enemies, causing ≥1,250 HP of damage to each Hard 275,000 credits, 4,000 Free XP, 500 components, 230 Campaign Points
A-14 Cause 5,500 HP of damage OR destroy 6 enemy vehicles Very hard 275,000 credits, 4,000 Free XP, 500 components, 230 Campaign Points
A-15 Cause 25% of your team's total damage AND cause 6,000 HP of damage Extremely hard 275,000 credits, 4,000 Free XP, "Pursuer Camera" 3D attachment, 270 Campaign Points

Ambush strategy

  • Mediums: XObject 140, XLeopard 1, XSTB-1, Progetto M40 mod 65.
  • Lights: VIIIELC EVEN 90, XT-100 LT.
  • Equipment: Gun Rammer + Vertical Stabilizer + Coated Optics (or a vision slot when the mission is spotting-heavy).
  • Consumables: large repair / large med / food or directive when you are optimizing a final clear.

For coaching-style help on movement and vision, WoT mission coaching on Boost Hub is the usual next step after two failed evenings on the same row.

Assistance missions (lights & SPGs)

Class split: Rotate between active lights (spotting, tracking) and SPGs (stun volume). Trying to brute-force every Assistance task in one class wastes hours — and Dravec loves long stun clocks. Many rows need team damage you do not fully control, so queue at active hours or platoon when the mission wants assists or survival.

Assistance mission table

Mission Objective Difficulty Rewards
AS-1 Destroy an enemy SPG AND assist in causing 1,000 HP of damage by spotting, stunning, or immobilizing Medium 175,000 credits, 250 components, +100% Combat XP Reserve, 90 Campaign Points
AS-2 Spot 3 enemy vehicles while unspotted OR stun enemy vehicles 10 times Medium 175,000 credits, Mobility Improvement System 1 Class, Training Guide, 90 Campaign Points
AS-3 Immobilize enemy vehicles 4 times OR stun enemies for 130 seconds total Medium 175,000 credits, 250 components, +300% Free/Crew XP Reserve, 90 Campaign Points
AS-4 Destroy 2 enemies at ≤100 m OR stun enemy TDs or medium tanks 6 times Hard 200,000 credits, Survival Improvement Suite 1 Class, Training Guide, 100 Campaign Points
AS-5 Assist in destroying 4 enemy vehicles by spotting, immobilizing, or stunning Hard 200,000 credits, 250 components, +50% Credits Reserve, 135 Campaign Points
AS-6 Assist in causing 3,500 HP of damage while unspotted OR stun enemy TDs and medium tanks for 130 seconds Hard 200,000 credits, Fire-Control System 1 Class, Training Guide, 135 Campaign Points
AS-7 Be top player on both teams by experience earned AND survive the battle Very hard 225,000 credits, 250 components, +100% Combat XP Reserve, 135 Campaign Points
AS-8 Assist in causing damage to 6 enemy vehicles by spotting, immobilizing, or stunning Hard 225,000 credits, Accuracy Improvement System 1 Class, Training Guide, 140 Campaign Points
AS-9 Destroy 2 enemy SPGs or light tanks OR cause 1,000 HP of damage to an unspotted enemy Hard 225,000 credits, 250 components, 1 crew member, 155 Campaign Points
AS-10 Earn Mastery Badge Class I or higher Hard 250,000 credits, 1,750 Free XP, Training Guide, 160 Campaign Points
AS-11 Assist in causing 4,000 HP of damage OR stun enemies for 150 seconds total Hard 250,000 credits, 1,750 Free XP, 250 components, 220 Campaign Points
AS-12 Spot 6 enemy vehicles and survive OR stun 2 enemies with a single shot 6 times and survive Hard 250,000 credits, 1,750 Free XP, Training Guide, 220 Campaign Points
AS-13 Destroy 2 enemies while moving >30 km/h OR cause damage 7 times to moving enemies Hard 275,000 credits, 4,000 Free XP, 500 components, 230 Campaign Points
AS-14 Assist in causing 2,000 HP of damage while unspotted OR stun enemy heavy tanks for 80 seconds Hard 275,000 credits, 4,000 Free XP, Training Guide, 230 Campaign Points
AS-15 Damage caused (including assistance) must total 6,000 HP Very hard 275,000 credits, 4,000 Free XP, 500 components, 270 Campaign Points

Assistance strategy

  • SPGs: XM53/M55 (no verified WG-DB slug — chip rendered without external link), XObject 261, Conqueror Gun Carrier.
  • Lights (vision lane): reuse VIIIELC EVEN 90, XT-100 LT, XAMX 13 105.
  • Equipment (lights): Coated Optics + commander vision / bounty optics when you have them; SPGs: stun-focused loadouts and crew skills that stretch stun time.
  • Consumables: large kits on lights; SPGs mirror the same safety unless you are hard-optimizing a one-off.

For one-on-one routing through stun/spot missions, personal mission guidance on Boost Hub stays the low-friction option.

Difficulty snapshot

Note: The Medium / Hard / Very hard / Extremely hard labels below are editorial shorthand for this guide, not official Wargaming UI tiers. They already assume you are doing two vehicle clears per mission.

Band Count What to expect
Medium 3 Assistance warm-up rows: AS-1AS-3 — still respect the double-vehicle tax.
Hard 28 Mechanics checks across all three Series — you need consistent fundamentals, not one lucky game.
Very hard 12 High variance: medals, XP crowns, combined damage+block totals, or strict assist windows.
Extremely hard 2 V-15 (9k combined HP) and A-15 (team damage share + 6k) — schedule these when you are fresh.

Choke missions players complain about

  1. V-15 — combined dealt, taken, and blocked HP adds up fast; armor-first pairs help.
  2. A-15 — you are fighting both the enemy team and your own team's damage pie.
  3. V-9 — High Caliber is a lobby check, not a patience check.
  4. V-7 — 3× HP in dealt + blocked rewards disciplined positioning.
  5. AS-7 — top XP on both teams plus survival is a tall order in randoms.

Garage pairs (quick reference)

Because Dravec wants two different vehicles per mission, book-end each Series with pairs you enjoy playing twice:

Vanguard

  • Heavy lane: same heavy anchors as above — two distinct tier-X hulls you can repeat without tilting.
  • TD lane: Object 268 Version 4 + T110E3 for lane control; add a flex TD if your second clear needs alpha over armor.
  • Block quests: Maus + Type 5 Heavy when the row wants stationary or thick-sidewall solutions.

Ambush

  • Medium lane: Object 140 / Leopard 1 / STB-1 plus Progetto M40 mod 65 as the autoloader flex.
  • Light lane: ELC EVEN 90 + T-100 LT for vision and late picks.

Assistance

  • SPG lane: M53/M55 + Object 261 + Conqueror Gun Carrier when the mission wants raw stun time.
  • Light lane: reuse the same vision toolkit — ELC EVEN 90, T-100 LT, AMX 13 105 for hybrid assist rows.

Suggested grind order

  1. Clear the Assistance medium band first (AS-1AS-3) — quick morale wins while you learn the double-clear rhythm.
  2. Finish one Series end-to-end before yo-yoing; momentum beats constant UI context switching.
  3. Pre-assign Vehicle A / Vehicle B before you queue so you do not accidentally lock the same hull twice.
  4. Delay the worst overlap missions until reserves, equipment from earlier rows, and crew books are online.
  5. Spend rewards deliberately — Class 1 equipment drops and Personal Reserves matter more here than in Windhund.

Rewards tally

Clearing every Dravec row (both vehicles) stacks:

  • Credits: 6,750,000 total (per the in-game payout table we mirrored here).
  • Free XP: 67,500 Free XP.
  • Components: 7,500 toward equipment upgrades.
  • Equipment: Mobility Improvement System, Survival Improvement Suite, Fire-Control System, Accuracy Improvement System (Class 1 drops as listed per mission).
  • Reserves: credit and XP Personal Reserves mixed through the table.
  • Cosmetics: Training Guides, crew members, and the Pursuer Camera 3D attachment on A-15.
  • Campaign Points: 3,600 toward the next Operation.

Time and skill bar

  • Self-completion: think 100200 hours wall-clock if you are already an above-average randoms player — more if you are learning the classes at the same time.
  • Skill band: advanced randoms fundamentals plus enough patience to repeat hard rows cleanly.
  • Garage: plan at least six distinct vehicles you are willing to play twice (two per branch minimum).

When professional help makes sense

Consider expert PM 3.0 completion if:

  • You can only play a few nights a week and still want the campaign rewards.
  • You do not own two comfortable vehicles per branch yet.
  • One mission ID is living rent-free in your battle history.
  • You would rather spend time on ranked, Clan Wars, or stock grinds than on a single OR-clause.
Important: For piloted orders, do not log into the same account while a booster is working — conflicting sessions stall progress and can void guarantees. Read the service terms, keep two-factor authentication enabled, and use a fresh password if your provider recommends it.

Bottom line

Dravec is the chapter where PM 3.0 stops forgiving lazy queues. The missions are longer, the counters are bigger, and the two-vehicle rule means you cannot smurf your way through with one comfort pick. Finish it solo for bragging rights, or grab a pilot if you value your evenings — either way, closing Dravec is a real milestone before the next Operation.

Want Dravec closed without living in the queue? Order the dedicated Dravec line item — or see all PM 3.0 boosts if you need a wider package. We match pilots to your garage and the two-vehicle rule.

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