WoT Operation Black Rock Boost — finish the Sector 3 trio

Our WoT Operation Black Rock boost is the last of the three original Sector 3 operations. Same three lanes of 15 missions, with a split: missions 1–10 twice on two vehicles, missions 11–15 once, from Tier VIII toward the US medium XBlack Rock. This card is Black Rock only.

Good news: You pay for Black Rock rows and Campaign Points in the calculator, with proof for that capstone block.

What the Black Rock gauntlet is

Black Rock still uses Vanguard, Ambush, and Assistance, tuned for late-sector damage and DPM checks. Plan pairs for the first ten missions; the last five are single clears. Confirm live text — Black Rock mission guide keeps the tables.

Eligible vehicles start at Tier VIII. Campaign Points finish the path to XBlack Rock. If Black Rock is locked, the preceding operation progress must be completed first.

What you get

  • The Black Rock missions you select — including ALL per lane — and Campaign Point progress toward XBlack Rock.
  • Optional extras package for the Black Rock hull in the calculator.
  • Completion proof for the paid Black Rock block, including two-vehicle work on 1–10 when those rows are in the order.

How ordering works

Select the Black Rock rows you need. Plan pairs for missions 1–10; 11–15 are single clears and often stall the run. Mixed leftover work: Personal Missions 3.0. Neighbors: Operation Windhund, Operation Dravec, Operation Fossa.

Important: Black Rock as the active operation can pause Windhund, Dravec, and Fossa until you switch. Keep the session on this hull path.

Requirements

Before we start, make sure the account has:

  • Campaign: Sector 3 open and Black Rock available; locked rows require the preceding progress.
  • Garage: Tier VIII–XI pairs for 1–10: Vanguard XMaus, XType 5 Heavy; Ambush XLeopard 1, XSTB-1; Assistance XPanhard EBR 105, XM53/M55. One eligible vehicle is enough for 11–15; the live card decides.
  • Scope: one checked row covers its full rule—two clears for 1–10, one for 11–15. There is no first/second selector; report partial progress after checkout.
  • Resources: enough credits, ammunition, equipment, and consumables; tell support about spending limits.
  • Access: provide the account region and login details after checkout, be available for verification, and stay logged out during agreed sessions.