Soviet Object 260 reward heavy tank and Personal Missions campaign artwork in World of Tanks
The XObject 260 is the Tier X Soviet heavy you earn by clearing Personal Missions — a mobile hull-down brawler with a serious gun.

Object 260: specs, crew, equipment, and how to play

If you are grinding Personal Missions (Set 1), the XObject 260 is the carrot at the end of a long road: four mission branches, tight primary conditions, and a lot of random battles. This guide breaks down what you get in the garage — using current encyclopedia-top configuration from the WG API — plus crew order, equipment, honest pros and cons, and how to leverage the tank’s speed without feeding cupola shots.

Need help finishing the missions themselves? See Personal Missions services on Boost Hub for completion or coaching.

Note: Numbers below reflect top modules in the client encyclopedia (no equipment, no crew skills, no field mods). Patch balance can move soft stats — always verify in-game before you spend bonds.

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Specifications and firepower

The XObject 260 mounts the 122 mm BL-13-1. On the top configuration we queried, it hits like a mobile Soviet heavy: workable gun handling for the caliber and standard APCR as the default round.

Parameter Value
Hit points 2,100
Top speed / reverse 60 / 15 km/h
Engine power 1,200 hp
Weight 61,300 kg
Power-to-weight 19.6 hp/t
Hull traverse 28°/s
View range 400 m
Signal range 720 m
Reload (top gun) 11.0 s
Aim time 2.2 s
Dispersion (100 m) 0.35
Gun depression / elevation 6° / 15°
Nominal hull armor (F/S/R) 150 / 150 / 70 mm
Nominal turret armor (F/S/R) 350 / 240 / 100 mm
Shell Type Penetration (avg) Damage (avg)
1 APCR (standard) 260 mm 330
2 HEAT (premium) 340 mm 330
3 HE 68 mm 530

Practical DPM at 11.0 s reload is about 1,800 HP/min before equipment, crew, and consumables.

Object 260 in-game stats panel screenshot in World of Tanks garage
Client panel for quick visual cross-check (layout may differ slightly by region and UI scale).

Crew skills

You want Repairs online early, then gun comfort and survivability perks. Below is a sensible four-skill roadmap per role — adjust if you run improved hardening, food, or bond vents.

Role 1st 2nd 3rd 4th
Commander Sixth Sense Repairs Brothers in Arms Signal Boosting or situational vision perk
Gunner Repairs Smooth Turret Traverse Brothers in Arms Camouflage
Driver Repairs Smooth Ride Brothers in Arms Camouflage
Loader Repairs Safe Stowage Brothers in Arms Camouflage

Equipment

Object 260 recommended equipment slots: Gun Rammer, Vertical Stabilizer, Improved Ventilation
  1. Gun Rammer — the 122 mm wants every fraction of a second off reload; this is the default pick.
  2. Vertical Stabilizer — you poke ridges and corners constantly; stabilizer pays rent every game.
  3. Improved Ventilation — small buffs across reload, gun handling, and vision soft stats.
Tip: If your crew still lacks vision skills and you hate being blind on open maps, Coated Optics can replace Vents in slot three. You trade a little gun comfort for first-spot windows — pick based on your map pool, not Reddit memes.

Pros and cons

Strengths Weaknesses
  • Strong turret profile for hull-down work; usable gun depression for a Soviet heavy.
  • Accurate, fast-firing 122 mm package with APCR standard — comfortable tiering against same-tier armor.
  • Excellent mobility and power-to-weight for a heavy — can rotate like a medium when the minimap opens.
  • High top speed helps crossfires, flex plays, and late-game base races.
  • 2,100 HP is on the low side among Tier X heavies — mistakes cost fast.
  • Cupola exposure compared with a XIS-7-style troll turret — good players pre-aim it.
  • Lower plate and UFP rely on angles; hard sidescraping can weaken the upper plate — learn your safe poke rhythm.
  • Earning the tank still means clearing the full Personal Missions marathon — time and skill tax are real.

How to play

Think of the XObject 260 as an offensive heavy with medium tempo. You are not the slowest brick on the flank, but you are also not a paper sniper — commit when your team can trade with you, then use speed to reset angles before arty and TDs settle.

  • Heavy lane: hide the lower plate, present turret armor on ridges, and wiggle to throw off cupola snapshots. Keep arty in mind — reposition after you attract sky attention.
  • Medium escort: when your meds push, you can spearhead trades — you often have the best armor-to-speed ratio in that pack. Do not yolo past support; you still melt if isolated.
  • Macro: avoid getting circled — side and rear shots erase the fantasy. Use minimap timers like a resource, not decoration.

Summary

The XObject 260 rewards players who like mobile heavies and can manage lower HP pools. You get a comfortable gun and real cross-map impact; you pay with mission grind time and less forgiveness than superheavy anchors. If the marathon is burning you out, Personal Missions 1 completion on Boost Hub is the shortcut with a clear brief.

Want the Object 260 without months of mission RNG? Order Personal Missions help or a full campaign package — we match the scope to your account.

View Personal Missions services →