M60 in World of Tanks: stats, playstyle, equipment, and crew
The XM60 is the American Tier X premium medium that lives in the same family as the XM48A5 Patton: same 105 mm M68 identity, but tuned for gun comfort, top speed, and vision farming rather than the Patton’s tougher hull and higher raw DPM. This guide walks through how that trade feels in battle, what to equip, and how to crew it.
It is a long-running reward and clan-scene staple — historically tied to competitive payouts such as Maneuvers campaigns. If you are reading this after a schedule change, confirm availability and economy rules in your client.
On this page
- Characteristics
- Firepower
- Survivability
- Mobility and spotting
- Equipment
- Crew training
- Consumables
- Verdict
Characteristics
As a premium, the XM60 trains American medium crews without a penalty and stacks extra crew XP — the usual reason to keep one in the garage even when the meta moves on.
Visually it is “Patton plus spotlight and small hull tweaks,” not a different class fantasy. Performance-wise the split is simple: the XM60 chases better snapshots and map rotation; the XM48A5 Patton still sells more hull for sidescrape trades and slightly higher sustained output.
Firepower
The 105 mm M68 on the XM60 keeps the familiar 390 alpha and 268 mm standard APCR penetration. Premium HEAT reaches 350 mm — a bit friendlier than the XM48A5 Patton’s 330 mm shell when you need to stare down a superheavy.
Where the XM60 pulls ahead is handling: 0.33 base dispersion and 1.6 s aim time (top configuration) beat the XM48A5 Patton’s 0.35 / 1.8 s on paper, which shows up when you snap ridges or track movers. Gun depression is a comfortable 9° with 19° elevation — no excuses on most hills.
Survivability
Neither American is a hull-down fortress against Tier X gold, but the XM60 gives up the most obvious buffer: encyclopedia data lists a 93 mm nominal upper hull plate versus 152 mm on the XM48A5 Patton. Translation: fewer lazy bounces when you get caught flat.
Sides and rear stay medium-tank thin — sidescraping is a calculated flex, not a default. HP sits at 2,000 for both machines in the encyclopedia profile, so mistakes cost the same; the XM60 just has fewer excuses to sit still in the open.
Mobility and spotting
The XM60 is the sprinter sibling: 60 km/h forward and 23 km/h reverse with a 950 hp engine, versus 48 / 20 km/h on the XM48A5 Patton. You rotate faster, take different bushes, and punish slow commits.
Camo values are still medium-tank honest, so vision wins come from positioning and equipment more than magic bushes.
Equipment
| Slot | Module | Why it fits |
|---|---|---|
| 1 |
Gun Rammer |
Closes the small DPM gap to the tech-tree Patton and pays off in sustained trades. |
| 2 |
Vertical Stabilizer |
Doubles down on the accuracy identity — peek, snap, repeat. |
| 3 |
Improved Ventilation |
+5% crew boost across reload, vision, camo, and handling — a clean default when you do not need a hard specialist slot. |
Swap vents for Coated Optics or Improved Aiming if you want a sharper vision lane or even tighter aim — your crew skills and map pool should pick the third slot, not habit.
Crew training
Four crew members. Below is a practical ladder for a vision-flex build; reset if you hard-commit to brawling (usually a mistake in the XM60).
| Role | Early skills | Later goals |
|---|---|---|
| Commander | Sixth Sense → Repairs | Brothers in Arms (perk) → Situational Awareness → Camouflage |
| Gunner | Repairs → Snap Shot | Brothers in Arms (perk) → Deadeye → Camouflage |
| Driver | Repairs → Smooth Ride | Brothers in Arms (perk) → Off-Road Driving → Camouflage |
| Loader | Repairs → Signal Boosting | Brothers in Arms (perk) → Adrenaline Rush → Camouflage |
Firefighting as a fifth skill is fine if you run food and accept occasional barbecue lessons — otherwise keep repairs and vision online first.
Consumables
| Slot | Item | What it does |
|---|---|---|
| 1 |
Large Repair Kit |
Full module repair on use; passive +10% repair speed for the whole battle. 90 s cooldown; consumed if used. |
| 2 |
Large First Aid Kit |
Heals all injured crew on use; passive −5% stun duration and +15% crew injury resistance while mounted. |
| 3 |
Case of Cola |
+10% to all crew skills until the end of the battle; single-use per match. Price varies by server — check the in-game store. |
Verdict
The XM48A5 Patton still owns the “slower brick with more hull” lane. The XM60 buys you reach, gun handling, and map tempo — perfect if you like calling shots from a ridgeline, terrible if you want to face-tank Tier X TDs. Pick lanes that reward vision and relocation; let the Patton players eat the attention while you farm crossfires.
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