The Carro da Combattimento 45 t (Carro 45 t in the garage) is an Italian Tier X premium medium tank tied to high-level WoT Maneuvers rewards in World of Tanks. This guide covers what the chassis is built for—firepower, armor layout, mobility and vision—plus two practical equipment paths and a crew roadmap.
On this page
- Characteristics
- Firepower
- Survivability
- Mobility & spotting
- Equipment
- Crew skills
- Consumables
- Verdict
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At a glance, the Carro 45 t is a heavy medium profile: 1,900 HP, a 120 mm top gun with 400 average AP alpha, and a strong turret on paper—paired with a hull that won’t forgive lazy angles.
| Parameter | Value |
|---|---|
| Tier / class / nation | 10 / Medium / Italy (premium) |
| Hit points | 1,900 |
| Weight / engine | 45 t / 800 hp (≈ 17.8 hp/t) |
| Top speed (forward / reverse) | 55 / 23 km/h |
| Hull / turret traverse | 43°/s hull · 31°/s turret |
| View range | 400 m |
| Signal range | 745 m |
| Top gun | Cannone da 120/67 T53 (120 mm) |
| Reload / RoF | 15.4 s (~6.0 rounds/min) |
| Aim time / dispersion at 100 m | 3.0 s / 0.38 m |
| Gun depression / elevation | −9° / +15° |
| Armor hull (F/S/R) | 80 / 70 / 30 mm |
| Armor turret (F/S/R) | 230 / 80 / 50 mm |
| Shell | Avg. damage | Avg. penetration (mm) |
|---|---|---|
| AP | 400 | 248 |
| APCR | 400 | 320 |
| HE | 515 | 60 |
Firepower
The headline is 400 alpha on a 120 mm gun—chunky trades that feel closer to a pocket heavy than a traditional 105 mm medium. Average AP penetration sits at 248 mm: workable, but not “free pen” against superheavies and well-angled plates. AP still gets normalization, which helps on slight angles compared with HEAT.
What taxes the gun is cadence and handling: 3.0 s aim time and 0.38 m base dispersion mean you’re not a snapshot artist. Plan your exposures; don’t expect Progetto-style comfort if you’re used to the Progetto M40 mod. 65’s 2.2 s aim and 0.35 m snapshot toolkit.
Survivability
1,900 HP matches several top-tier mediums and gives you room to survive one bad decision—sometimes two. The real story is shape: the turret front can reach 230 mm nominal, which is where most of your “armor moments” will come from when you’re hull-down. The hull is comparatively soft on paper (80 / 70 / 30 mm nominal)—treat it like a medium that wants ridgelines, not sidescrape heroics.
Mobility & spotting
At 45 tonnes with 800 hp, the Carro 45 t caps at 55 km/h forward—enough to contest key lanes, but you’re not racing Progetto 65 (65 km/h) to early vision. Hull traverse (43°/s) is respectable; turret traverse (31°/s) is closer to “deliberate” than “wiggle out of trouble.”
Base 400 m view range is competitive at Tier X—if you want to leverage it, the vision-oriented build below pairs Coated Optics with crew and food.
Equipment
Build A — tempo & gun comfort
For players who want to arrive on time and make the gun feel less punishing between shots.
| Slot | Equipment | Why |
|---|---|---|
| 1 |
Turbocharger |
Better acceleration and higher forward/reverse caps—useful on a 45 t platform that still needs to rotate fights. |
| 2 |
Improved Aiming |
Tightens base dispersion—helps a 0.38 m gun actually settle where you want it. |
| 3 |
Vertical Stabilizer |
Less bloom on peek-and-boom—pairs well with the slow aim time. |
Build B — vision & all-around soft stats
For players who want to stack view range and nudge every crew-driven stat slightly upward.
| Slot | Equipment | Why |
|---|---|---|
| 1 |
Improved Ventilation |
Small bump across the board—noticeable once Brothers in Arms and food are online. |
| 2 |
Coated Optics |
Increases view range—turns the Carro’s 400 m base into a real spotting tool on open maps. |
| 3 |
Vertical Stabilizer |
Keeps gun handling honest while you invest slots into vision and vents. |
Crew skills
Standard four-role Italian medium crew. Prioritize Repairs early if you play forward ridges; add Brothers in Arms once your first skills are online.
| Role | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|
| Commander |
Sixth Sense
|
Brothers in Arms
|
Repairs |
Situational Awareness
|
Camouflage |
| Gunner |
Repairs |
Brothers in Arms
|
Snap Shot
|
Camouflage |
Firefighting |
| Driver |
Repairs |
Brothers in Arms
|
Smooth Ride
|
Camouflage |
Firefighting |
| Loader |
Repairs |
Brothers in Arms
|
Safe Stowage
|
Camouflage |
Firefighting |
Consumables
Competitive loadout when your crew already runs Firefighting (or you’re comfortable managing fires): large kits for module/crew recovery and Italian food for crew-wide performance.
| Slot | Consumable | Effect |
|---|---|---|
| 1 |
Large Repair Kit |
Repairs all damaged modules; passive bonus to repair speed. Cost: 20,000 credits. |
| 2 |
Large First Aid Kit |
Heals all injured crew; passive injury/stun mitigation. Cost: 20,000 credits. |
| 3 |
Spaghetti with Meatballs (food)
|
+10% to all crew skills until the end of battle (consumed each battle). Cost: 20,000 credits. |
Verdict
The Carro 45 t is aimed at players who want Italian medium macro with a 120 mm punch and a turret that can anchor positions. It is not a straight upgrade ticket to Chieftain-era dominance—think of it as a specialized reward tank with a clear identity: alpha and turret pressure in exchange for gun handling taxes and a hull that keeps you honest.
Stacked next to the Progetto M40 mod. 65, the Carro trades some of the Progetto’s mobility and gun comfort for heavier shell damage and a very different armor profile. Which one “wins” is matchup and player dependent—pick the one you’ll actually queue.
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