The Carro da Combattimento 45 t (Carro 45 t in the garage) is an Italian Tier X premium medium tank tied to high-level WoT Maneuvers rewards in World of Tanks. This guide covers what the chassis is built for—firepower, armor layout, mobility and vision—plus two practical equipment paths and a crew roadmap.

Carro da Combattimento 45 t Italian Tier X medium tank preview in World of Tanks
Important: Model, armor models, and balance numbers can still change during testing and rollout. Treat the tables below as a baseline garage snapshot—always confirm reload behavior, magazine layout, and shell stats on your client before you commit bonds, time, or gold.

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Characteristics

At a glance, the Carro 45 t is a heavy medium profile: 1,900 HP, a 120 mm top gun with 400 average AP alpha, and a strong turret on paper—paired with a hull that won’t forgive lazy angles.

Parameter Value
Tier / class / nation 10 / Medium / Italy (premium)
Hit points 1,900
Weight / engine 45 t / 800 hp (≈ 17.8 hp/t)
Top speed (forward / reverse) 55 / 23 km/h
Hull / turret traverse 43°/s hull · 31°/s turret
View range 400 m
Signal range 745 m
Top gun Cannone da 120/67 T53 (120 mm)
Reload / RoF 15.4 s (~6.0 rounds/min)
Aim time / dispersion at 100 m 3.0 s / 0.38 m
Gun depression / elevation 9° / +15°
Armor hull (F/S/R) 80 / 70 / 30 mm
Armor turret (F/S/R) 230 / 80 / 50 mm
Shell Avg. damage Avg. penetration (mm)
AP 400 248
APCR 400 320
HE 515 60
Carro da Combattimento 45 t technical characteristics panel in World of Tanks

Firepower

The headline is 400 alpha on a 120 mm gun—chunky trades that feel closer to a pocket heavy than a traditional 105 mm medium. Average AP penetration sits at 248 mm: workable, but not “free pen” against superheavies and well-angled plates. AP still gets normalization, which helps on slight angles compared with HEAT.

Note: Premium APCR picks up velocity and 320 mm average penetration—strong when you need to close a game—but the economy and skill ceiling still reward AP discipline whenever possible.

What taxes the gun is cadence and handling: 3.0 s aim time and 0.38 m base dispersion mean you’re not a snapshot artist. Plan your exposures; don’t expect Progetto-style comfort if you’re used to the Progetto M40 mod. 65’s 2.2 s aim and 0.35 m snapshot toolkit.

Tip: If your client shows an autoreloader or magazine cadence, treat downtime as part of your win condition—reload planning matters as much as line-of-sight. The garage panel is the source of truth for shell pacing.
Carro da Combattimento 45 t firepower comparison versus other Tier X mediums
Click the chart for the full-resolution comparison.
Carro da Combattimento 45 t gun and turret detail in World of Tanks

Survivability

1,900 HP matches several top-tier mediums and gives you room to survive one bad decision—sometimes two. The real story is shape: the turret front can reach 230 mm nominal, which is where most of your “armor moments” will come from when you’re hull-down. The hull is comparatively soft on paper (80 / 70 / 30 mm nominal)—treat it like a medium that wants ridgelines, not sidescrape heroics.

Carro da Combattimento 45 t survivability comparison chart
Carro da Combattimento 45 t armor layout schematic

Mobility & spotting

At 45 tonnes with 800 hp, the Carro 45 t caps at 55 km/h forward—enough to contest key lanes, but you’re not racing Progetto 65 (65 km/h) to early vision. Hull traverse (43°/s) is respectable; turret traverse (31°/s) is closer to “deliberate” than “wiggle out of trouble.”

Base 400 m view range is competitive at Tier X—if you want to leverage it, the vision-oriented build below pairs Coated Optics with crew and food.

Carro da Combattimento 45 t mobility comparison chart

Equipment

Build A — tempo & gun comfort

For players who want to arrive on time and make the gun feel less punishing between shots.

Slot Equipment Why
1 Turbocharger
Turbocharger equipment icon
Better acceleration and higher forward/reverse caps—useful on a 45 t platform that still needs to rotate fights.
2 Improved Aiming
Improved Aiming equipment icon
Tightens base dispersion—helps a 0.38 m gun actually settle where you want it.
3 Vertical Stabilizer
Vertical Stabilizer equipment icon
Less bloom on peek-and-boom—pairs well with the slow aim time.

Build B — vision & all-around soft stats

For players who want to stack view range and nudge every crew-driven stat slightly upward.

Slot Equipment Why
1 Improved Ventilation
Improved Ventilation equipment icon
Small bump across the board—noticeable once Brothers in Arms and food are online.
2 Coated Optics
Coated Optics equipment icon
Increases view range—turns the Carro’s 400 m base into a real spotting tool on open maps.
3 Vertical Stabilizer
Vertical Stabilizer equipment icon
Keeps gun handling honest while you invest slots into vision and vents.

Crew skills

Standard four-role Italian medium crew. Prioritize Repairs early if you play forward ridges; add Brothers in Arms once your first skills are online.

Role 1st 2nd 3rd 4th 5th
Commander Sixth Sense
Sixth Sense
Brothers in Arms
Brothers in Arms
Repairs
Repairs
Situational Awareness
Situational Awareness
Camouflage
Camouflage
Gunner Repairs
Repairs
Brothers in Arms
Brothers in Arms
Snap Shot
Snap Shot
Camouflage
Camouflage
Firefighting
Firefighting
Driver Repairs
Repairs
Brothers in Arms
Brothers in Arms
Smooth Ride
Smooth Ride
Camouflage
Camouflage
Firefighting
Firefighting
Loader Repairs
Repairs
Brothers in Arms
Brothers in Arms
Safe Stowage
Safe Stowage
Camouflage
Camouflage
Firefighting
Firefighting

Consumables

Competitive loadout when your crew already runs Firefighting (or you’re comfortable managing fires): large kits for module/crew recovery and Italian food for crew-wide performance.

Slot Consumable Effect
1 Large Repair Kit
Large repair kit
Repairs all damaged modules; passive bonus to repair speed. Cost: 20,000 credits.
2 Large First Aid Kit
Large first aid kit
Heals all injured crew; passive injury/stun mitigation. Cost: 20,000 credits.
3 Spaghetti with Meatballs (food)
Spaghetti with meatballs consumable
+10% to all crew skills until the end of battle (consumed each battle). Cost: 20,000 credits.

Verdict

The Carro 45 t is aimed at players who want Italian medium macro with a 120 mm punch and a turret that can anchor positions. It is not a straight upgrade ticket to Chieftain-era dominance—think of it as a specialized reward tank with a clear identity: alpha and turret pressure in exchange for gun handling taxes and a hull that keeps you honest.

Stacked next to the Progetto M40 mod. 65, the Carro trades some of the Progetto’s mobility and gun comfort for heavier shell damage and a very different armor profile. Which one “wins” is matchup and player dependent—pick the one you’ll actually queue.

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