
Characteristics of the 121B Tank in World of Tanks
121B - Chinese promotional tank. Today we will analyze in detail its characteristics, method of obtaining and tactics of combat. So, 121B is a medium tank of level X. Issued exclusively on a Global map in World of Tanks. This vehicle is an improved version of tank 121. This model is more competitive and comfortable.
Content:
- Characteristics of 121B Medium Tank
- 121B Firepower Analysis: Armament Details
- Survivability Tactics for 121B: How to Stay Alive
- Mobility and Spotting on 121B: Moving and Scouting
- Equipment Selection for 121B: Best Gear Choices
- Crew Training for 121B: Skill and Perk Recommendations
- Consumables Selection for 121B: Which to Choose
- 121B Tank Results: Our Verdict
Characteristics 121B
We begin to consider the technique according to tradition with its inherent survivability. The Chinese tank has a safety margin of 1,950 units. Not the best result among classmates, is in the middle. So, for comparison, the T-22 Cp. has a strength of 1900 units, and the American T95E6-top 2150 units.
The hull armor is 130/80/60 mm, and the turret is 240/160/60 mm. The armor of the tower is pleasing, the body armor has increased by 10 mm compared to the previous version. A minor change, however, if you take into account the shape of the hull, this is a good defense against an enemy attack.
The mass of this machine is 40/43 tons. The engine power is 700 horsepower. Together, these indicators gain a specific power of 17.50 horsepower per ton. Not the worst result, but 121B lags behind most classmates.
The maximum speed of the armored car is 50 km/h. The speed of rotation is 50 deg/s, and the rotation of the tower is 42 deg/s. Thus, this is a fairly fast vehicle with good maneuverability.
The Chinese armored car has a very good viewing radius, which is 420 meters, and this is not the limit.
But the vertical aiming angles are not so pleasing: -5...+18 is not a very comfortable value.

Firepower 121B
Armament differs from the previous 121. Very good damage: 390/390/480. Armor penetration also shows good results: 261/350/105 mm. The rate of fire is also a comfortable value. As a result, the damage per minute is 2,689 units/min. It may not be the best classmate, but it is in the top. Excellent mixing time of 2.20 seconds, spread over 100 m – 0.33 m. In general, we get a pretty good gun with a good reload time and DPM, a high rate of armor penetration and accuracy.

Survivability 121B

In order to successfully play this technique, it is worth remembering well the points of advantages and disadvantages. For example, it is worth keeping in mind information about its excellent frontal booking and not losing sight of the average dynamics. Remember about accuracy and don't forget about the vertical aiming angles.
The tank is designed for different game styles. You can enter the battle from the second line, you can make your way closer to the first, but then do not forget about the sides and stand in front of the enemy so that there are no vulnerabilities in the strike.
A good tactic is to realize accuracy and damage per minute by standing somewhere in the bushes on the second line. Here you will not be hindered by bad angles of vertical aiming, you will only need to periodically change your position.
Mobility and spotting 121B

Spotting 121B

Equipment selection 121B
Slot Machine | Equipment | Features |
1 |
Gun Rammer![]() |
Will increase the amount of damage per minute. We already have a good result, but this is exactly what we are trying to achieve; |
2 |
Vertical Stabilizer ![]() |
Will provide increased accuracy of the gun; |
3 |
Improved Ventilation![]() |
Will enhance all the crew's skills. |
Crew training 121B
Training your crew is also worth paying attention to, because even the outcome of the game may depend on the sequence of your actions. So, we suggest the following:
Role | 1 | 2 | 3 | 4 | 5 |
COMMANDER |
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GUNNER |
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DRIVER |
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LOADER |
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Consumables Selection 121B
Slot Machine | Consumables |
Features |
1 |
Large repair kit ![]() |
Action: Repair of all damaged modules. +10% to the speed of module repair (the bonus is valid for the entire battle, regardless of whether the consumable was used or not) Preparation time: 90 seconds. It is debited after the battle, if it was used at least once. Cost: 20 000. |
2 |
Large first aid kit ![]() |
Action: Treats all wounded tankers. -5% of the stun time and +15% to protect the crew from injuries (the bonus is valid for the entire battle, regardless of whether the consumable was used or not). It can be used repeatedly. Preparation time: 90 seconds. It is debited after the battle, if it was used at least once. Cost: 20 000.
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3 |
Improved Combat Rations![]() |
Action: +10% to all skills of the entire crew until the end of the battle. Fully expended in one battle. For each battle, you need to buy a new one. Cost: 20 000. |