Object 907 guide: review, build, and how it stacks up
The tank first showed up as a trophy for top performers in an early Maneuvers campaign, and later returned as a pick in other event reward pools. If you already own a garage full of Soviet Tier X mediums, the honest question is simple: what does the XObject 907 give you that the XObject 140 line does not?
This write-up walks through armor quirks, real gun stats from the encyclopedia (top modules, no equipment), equipment and crew, plus where the 907 wins or trips over its own depression. Cosmetic heads-up: the tank has two standout 3D styles — Basalt and Graphite.
Note: Numbers in the tables come from the WG encyclopedia profile with top modules (no equipment, crew skills, or field mods). Shell penetration and damage use average values from the client’s min/avg/max bands. Patch balance moves soft stats — verify in-game before you spend bonds.
On this page
- Specifications and armor
- Firepower
- Survivability
- Mobility and view range
- Equipment
- Crew skills
- Consumables
- Verdict
Specifications and armor
Hit points land at 2,000 — solid for a medium, though not the ceiling at Tier X. For context, the XT-22 medium sits lower in the same bracket, while the American XT95E6 can roll with more raw HP in the same peer group.
Nominal plates look modest on paper — hull 110 / 100 / 45 mm, turret 228 / 180 / 46 mm — but the XObject 907 lives off shape: a short, rounded hull and a turret that sits tight to the body. Face trades can troll poorly aimed shots; the sides and overmatch angles are still the bill you pay when you get lazy.
| Parameter | Value |
|---|---|
| Hit points | 2,000 |
| Top speed / reverse | 55 / 20 km/h |
| Engine power | 610 hp |
| Weight | 36,000 kg |
| Power-to-weight | ≈ 16.9 hp/t |
| Hull traverse | 54°/s |
| View range | 400 m |
| Signal range | 850 m |
| Nominal hull armor (F/S/R) | 110 / 100 / 45 mm |
| Nominal turret armor (F/S/R) | 228 / 180 / 46 mm |
Firepower
The 100 mm D-54TS is the same family vibe as the guns on the XT-62A and XObject 140: modest alpha, brutal output if the red team feeds you reloads. With a 6.5 s base reload on the top configuration we queried, theoretical DPM sits around 2,950 HP/min before rammer, food, and crew — that is the real selling point.
Standard APCR keeps day-to-day farming comfortable; HEAT is there for the “please don’t make me flank that XIS-7” moments. Accuracy and bloom are workable in brawls but get shakier when you try to duel at max render — plan around mid-range trades, not sniper duels.
The painful fine print is gun depression: only 5° downward in this profile. Ridges that feel free on other Soviet meds can say “no” here, so route planning matters more than raw DPM.
| Gun handling (top gun) | Value |
|---|---|
| Reload | 6.5 s |
| Aim time | 2.0 s |
| Dispersion (100 m) | 0.36 |
| Gun depression / elevation | 5° / 16° |
| Shell | Type | Penetration (avg) | Damage (avg) |
|---|---|---|---|
| 1 | APCR (standard) | 264 mm | 320 |
| 2 | HEAT (premium) | 330 mm | 320 |
| 3 | HE | 50 mm | 420 |
Survivability
You are not a superheavy — you are a small target with tricks. The turret can look deceptively hard when you hide the hull; the commander’s cupola is still a receipt if you park still and let good players dial in.
Mobility and view range
55 km/h forward and 20 km/h reverse, plus a light 36-tonne hull, make the XObject 907 feel like a flex tool: rotate early, punish slow deploys, and bail before the crossfire closes. View range is a healthy 400 m on the top turret — enough to lean into vision games if your build supports it.
Spotting profile
Camo plus compact size is why some players treat the 907 like a “heavy light” in late game — you can disappear in bushes more convincingly than many tall Western meds. The chart below is a rough peer check; your crew, equipment, and directives still move the needle.
Equipment
Default progression players still run a DPM + handling + vision triangle. Rammer is the usual swap for vents if you want harder reload math; the table below mirrors the classic comfort setup from the legacy guide.
| Slot | Module | Why it fits |
|---|---|---|
| 1 | Improved Ventilation | Small buffs everywhere — reload, gun handling, and vision soft stats — on a tank that already spits shells. |
| 2 | Vertical Stabilizer | You live in peek-and-burst windows; stabilizer turns “almost on” into damage more often. |
| 3 | Coated Optics | Helps a mobile Tier X contest openings and clean up late — especially if you play forward more than redline. |
Crew skills
Four crew members. Priority is Repairs for brawls, Brothers in Arms as the mid-game power spike, then gun comfort and quality-of-life vision perks.
| Role | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|
| Commander | Sixth Sense | Repairs | Brothers in Arms | Signal Boosting | Situational Awareness or Eagle Eye |
| Gunner | Repairs | Smooth Turret Traverse | Brothers in Arms | Camouflage | Firefighting |
| Driver | Repairs | Smooth Ride | Brothers in Arms | Camouflage | Firefighting |
| Loader | Repairs | Safe Stowage | Brothers in Arms | Camouflage | Firefighting |
Consumables
Standard Tier X tryhard layout: large kits for module and crew safety, plus Extra Combat Rations for the flat crew boost. Prices shift with patches — buy from the in-game client before you bulk stock.
| Slot | Consumable | What it does |
|---|---|---|
| 1 | Large Repair Kit | Full module repair on use; passive bonus to track repair speed for the whole battle while mounted. |
| 2 | Large First Aid Kit | Heal the whole crew on use; passive stun resistance and crew protection perks while mounted. |
| 3 | Extra Combat Rations | +10% to all crew skills until the battle ends — consumed each match. |
Verdict
The XObject 907 is a flex Soviet medium: you can second-line poke with camo and accuracy, or spearhead trades when the lineup lets you bully slower targets. It will not fix bad positioning — especially with 5° depression — but it rewards clean macro and constant shooting.
Still chasing campaign rewards or clan-event prizes? Our pilots cover Global Map and campaign services with scoped orders, not vague promises.
Want the Object 907 or other event tanks without burning every evening on schedules? Order a Global Map or campaign package — we align the scope with your account and goals.
View Global Map & campaign services →





