Object 907 Soviet Tier X medium tank in the World of Tanks garage
The XObject 907 is a rare Soviet Tier X medium tied to Maneuvers event in WOT and follow-up reward rotations — low silhouette, huge RPM, and a gun that feels like the classic Soviet MT family.

Object 907 guide: review, build, and how it stacks up

The tank first showed up as a trophy for top performers in an early Maneuvers campaign, and later returned as a pick in other event reward pools. If you already own a garage full of Soviet Tier X mediums, the honest question is simple: what does the XObject 907 give you that the XObject 140 line does not?

This write-up walks through armor quirks, real gun stats from the encyclopedia (top modules, no equipment), equipment and crew, plus where the 907 wins or trips over its own depression. Cosmetic heads-up: the tank has two standout 3D stylesBasalt and Graphite.

Note: Numbers in the tables come from the WG encyclopedia profile with top modules (no equipment, crew skills, or field mods). Shell penetration and damage use average values from the client’s min/avg/max bands. Patch balance moves soft stats — verify in-game before you spend bonds.

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Specifications and armor

Hit points land at 2,000 — solid for a medium, though not the ceiling at Tier X. For context, the XT-22 medium sits lower in the same bracket, while the American XT95E6 can roll with more raw HP in the same peer group.

Nominal plates look modest on paper — hull 110 / 100 / 45 mm, turret 228 / 180 / 46 mm — but the XObject 907 lives off shape: a short, rounded hull and a turret that sits tight to the body. Face trades can troll poorly aimed shots; the sides and overmatch angles are still the bill you pay when you get lazy.

Parameter Value
Hit points 2,000
Top speed / reverse 55 / 20 km/h
Engine power 610 hp
Weight 36,000 kg
Power-to-weight 16.9 hp/t
Hull traverse 54°/s
View range 400 m
Signal range 850 m
Nominal hull armor (F/S/R) 110 / 100 / 45 mm
Nominal turret armor (F/S/R) 228 / 180 / 46 mm
Object 907 technical stats panel screenshot in World of Tanks
In-client summary for a quick sanity check (UI layout can vary by region and scale).

Firepower

The 100 mm D-54TS is the same family vibe as the guns on the XT-62A and XObject 140: modest alpha, brutal output if the red team feeds you reloads. With a 6.5 s base reload on the top configuration we queried, theoretical DPM sits around 2,950 HP/min before rammer, food, and crew — that is the real selling point.

Standard APCR keeps day-to-day farming comfortable; HEAT is there for the “please don’t make me flank that XIS-7” moments. Accuracy and bloom are workable in brawls but get shakier when you try to duel at max render — plan around mid-range trades, not sniper duels.

The painful fine print is gun depression: only 5° downward in this profile. Ridges that feel free on other Soviet meds can say “no” here, so route planning matters more than raw DPM.

Gun handling (top gun) Value
Reload 6.5 s
Aim time 2.0 s
Dispersion (100 m) 0.36
Gun depression / elevation 5° / 16°
Shell Type Penetration (avg) Damage (avg)
1 APCR (standard) 264 mm 320
2 HEAT (premium) 330 mm 320
3 HE 50 mm 420
Chart comparing Object 907 firepower to other Tier X mediums in World of Tanks
Firepower comparison (click for full resolution).

Survivability

You are not a superheavy — you are a small target with tricks. The turret can look deceptively hard when you hide the hull; the commander’s cupola is still a receipt if you park still and let good players dial in.

Survivability comparison chart for Object 907 in World of Tanks
Survivability snapshot versus peers (click for full resolution).

Mobility and view range

55 km/h forward and 20 km/h reverse, plus a light 36-tonne hull, make the XObject 907 feel like a flex tool: rotate early, punish slow deploys, and bail before the crossfire closes. View range is a healthy 400 m on the top turret — enough to lean into vision games if your build supports it.

Mobility comparison chart for Object 907 in World of Tanks
Mobility comparison (click for full resolution).

Spotting profile

Camo plus compact size is why some players treat the 907 like a “heavy light” in late game — you can disappear in bushes more convincingly than many tall Western meds. The chart below is a rough peer check; your crew, equipment, and directives still move the needle.

Spotting and camouflage comparison for Object 907 in World of Tanks
Vision and stealth comparison (click for full resolution).

Equipment

Default progression players still run a DPM + handling + vision triangle. Rammer is the usual swap for vents if you want harder reload math; the table below mirrors the classic comfort setup from the legacy guide.

Slot Module Why it fits
1 Improved Ventilation Small buffs everywhere — reload, gun handling, and vision soft stats — on a tank that already spits shells.
2 Vertical Stabilizer You live in peek-and-burst windows; stabilizer turns “almost on” into damage more often.
3 Coated Optics Helps a mobile Tier X contest openings and clean up late — especially if you play forward more than redline.
Tip: If you already run a vision-heavy crew and directives, Gun Rammer instead of Vents is the straightforward DPM upgrade. Keep one flex slot mentally reserved for seasonal equipment rules and your own playstyle.

Crew skills

Four crew members. Priority is Repairs for brawls, Brothers in Arms as the mid-game power spike, then gun comfort and quality-of-life vision perks.

Role 1st 2nd 3rd 4th 5th
Commander Sixth Sense Repairs Brothers in Arms Signal Boosting Situational Awareness or Eagle Eye
Gunner Repairs Smooth Turret Traverse Brothers in Arms Camouflage Firefighting
Driver Repairs Smooth Ride Brothers in Arms Camouflage Firefighting
Loader Repairs Safe Stowage Brothers in Arms Camouflage Firefighting

Consumables

Standard Tier X tryhard layout: large kits for module and crew safety, plus Extra Combat Rations for the flat crew boost. Prices shift with patches — buy from the in-game client before you bulk stock.

Slot Consumable What it does
1 Large Repair Kit Full module repair on use; passive bonus to track repair speed for the whole battle while mounted.
2 Large First Aid Kit Heal the whole crew on use; passive stun resistance and crew protection perks while mounted.
3 Extra Combat Rations +10% to all crew skills until the battle ends — consumed each match.

Verdict

The XObject 907 is a flex Soviet medium: you can second-line poke with camo and accuracy, or spearhead trades when the lineup lets you bully slower targets. It will not fix bad positioning — especially with 5° depression — but it rewards clean macro and constant shooting.

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